Scavengers (PC, Console), ScavLab (PC), AleXa (PC)
Scavengers is a free-to-play action shooter where squads compete to survive and dominate in a hybrid of sandbox-style PVE and class-based PVP, developed by Midwinter Entertainment.
ScavLav is an experimental sandbox testing platform and game mode built into Scavengers. It allows 1000's of players to be in a shared real-time environment with realistic game physics, 3D models, smooth performance and fighting crowds of AI-controlled monsters.
The AleXa event was a global fan party for the k-pop artist AleXa, that gave fans a chance to party with her, ask her questions and celebrate her music in a virtual arena within Scavengers.
ScavLav is an experimental sandbox testing platform and game mode built into Scavengers. It allows 1000's of players to be in a shared real-time environment with realistic game physics, 3D models, smooth performance and fighting crowds of AI-controlled monsters.
The AleXa event was a global fan party for the k-pop artist AleXa, that gave fans a chance to party with her, ask her questions and celebrate her music in a virtual arena within Scavengers.
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I worked on Scavengers as part of the Engine team from Improbable's UK Game Studio. My primary focus had been on developing tools, build systems and engine development. I have contributed to Scavengers, its experimental ScavLab game mode and the AleXa k-pop event.
I created pipelines tools primarily using C++, C# and Python, working with the Unreal Engine. I collaborate with developers from all disciplines to identify workflow issues, then create solutions or improvements to existing pipelines, supporting developers working across teams and projects.
I worked on an analytics system and the VOIP audio system for ScavLab and AleXa events within the Unreal Engine. I ensured that the development team could work efficiently within the editor without blockages. I contributed to the Continuous Integration system by creating automated processes and a build notification system.
I created pipelines tools primarily using C++, C# and Python, working with the Unreal Engine. I collaborate with developers from all disciplines to identify workflow issues, then create solutions or improvements to existing pipelines, supporting developers working across teams and projects.
I worked on an analytics system and the VOIP audio system for ScavLab and AleXa events within the Unreal Engine. I ensured that the development team could work efficiently within the editor without blockages. I contributed to the Continuous Integration system by creating automated processes and a build notification system.