I'm a Software Engineer working at Improbable who's passionate about tools programming. I love to create tools that allow for efficient workflows and pipelines. That enable others to be effective at what they do, by developing systems that leverage automation where possible that also work well with other systems. I've enjoyed playing and creating games since a young age, from pen and paper role-playing games, to board games and video games.
Mavericks: Proving Grounds was a first-person that set out to create a world that combined the scale and economy of an MMO, the progression and customisation of an RPG, and the tactical skill required of an FPS. I worked on Mavericks for the majority of the time that it was in development, focusing mostly on developing tools but also on some gameplay elements.