I am a Senior Tools Programmer working at Lucid Games who's passionate about creating tools and systems that allow for efficient workflows and pipelines. I enable others to be effective at what they do best by developing systems that integrate well together, wherever possible leveraging automation for those systems.
Since a young age, I have enjoyed creating and playing tabletop and video games, learning about history and collecting and painting minitures.
Since a young age, I have enjoyed creating and playing tabletop and video games, learning about history and collecting and painting minitures.
Professional Credits
Personal Projects
A real-time fire propagation system for outdoor environments used within games developed using Unity, written in C#. Available on the Unity Asset Store since 2017.
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