Deceit (Steam/PC)
I joined the team during development and worked on gameplay elements as well as developed an internal web-based administration tool to assist in the moderation of the player community.
For gameplay, I was responsible for the client-side code for the seasonal event points system, the collectable event items and writing the client and server-side code to allow players to view their recent unlock and purchased item history.
The new internal web-based administration tool improved and extended the functionality of the previous tool; allowing developers to view player profiles (including level, unlocked items, match history, reports etc.) and to be able to ban/mute players. For the new features, I wrote both the server backend and the front-end code.
Deceit won awards in the 'Steam Best of 2017':
Deceit links:
Deceit on Steam
Deceit Website
For gameplay, I was responsible for the client-side code for the seasonal event points system, the collectable event items and writing the client and server-side code to allow players to view their recent unlock and purchased item history.
The new internal web-based administration tool improved and extended the functionality of the previous tool; allowing developers to view player profiles (including level, unlocked items, match history, reports etc.) and to be able to ban/mute players. For the new features, I wrote both the server backend and the front-end code.
Deceit won awards in the 'Steam Best of 2017':
- The Top Played (over 15,000 simultaneous players category)
- Top Early Access Graduates (Gold category)
- Top New Releases (for March)
Deceit links:
Deceit on Steam
Deceit Website